I'd do a 2015 year in review, but that basically can be summed up in my experiences in Russia more or less since half of 2015 was mostly spent there.
Anyhow ...
Anyhow ...
Life is like a platformer game. You have to move forward to
go to the next level. While some platformer games allow you to go back to
earlier parts of the level life is sometimes not like that.
Life and platformer games share obstacles. The obstacles in
a platformer are usually jumping from one platform to the next while avoiding
getting hit by things like projectiles and monsters. The one thing that they
don't share is that if you die you don't come back to life.
Or maybe there is a bit of something in common as well.
Platformer games may offer chances to start over again. You get 3 lives at the
start and if you make a misstep such as missing a jump, touching the monster
without the proper protection, or get hit by a projectile you get to start over
at a save point or from the beginning. Life can offer second chances but
they're not always readily available.
Now here's where I feel anxiety likes to come into play. I
worry that I won't make the jump to the next platform and the monsters and
projectiles move too fast for me to dodge them. Both platformers and life can
have time limits to complete goals. If the timer runs out you lose a life and
have to replay the level over again. So many things in life can cause
frustration that it's easier to quit while you're ahead. Quitting while you're
ahead is a good strategy if you know the outcome will turn out bad, but
quitting while there's a shred of a chance that things will turn out better is
pretty much the same was waiting out the timer in the platformer game.
Then again, some people move at a slower pace. I like to
believe that I move at a slower pace. I like to make sure everything I need is
with me before I move on so I know I'm safe (and believe me, if I'm rushing
through things I'll leave behind or overlook things that could be important).
The problem with moving at a slower pace is that someone who is faster than you
can jump at the opportunity and therefore get the job or the post that you've
wanted. I don't think it's a good idea to go into things head first but at the
same time I wish I could have that type of brain that didn't think too much.
Caution is good but being overly cautious can hinder.
But there are good things about second chances though.
Especially if you've been through the stage the first time but missed out on
completing it. You know where to go to return to the point where you've left
off (depending on what point the game returns you to) and you have some idea of
knowing how to handle the game and where to go next. You know what monsters you'll
have to face and how to defeat them. There are others who have played the same
game before and know how to help you fight the final boss. Maybe they have
failed too but if they can help others in defeating that boss you know that
they've succeeded and they want you to succeed too.
Which leads to asking for help. I know I can be hard headed
at times and I do want to do things on my own (well, certain things, there are
moments when I want others to do things for me) but asking for help is not a
sign of weakness. Why? Because when you get the help you need you can become
stronger. Anxiety would laugh and say "Ha ha, you are weak! They will
never help you after what happened the last time." Well maybe the last
time you interacted with the person that can potentially help you might've
forgotten about what happened the last time or deemed it as not affecting your
relationship with them whatsoever (for example you told a joke and no one found
it funny but at the same time no one thought it was bad). If it's a person that
tells you that you're weak for asking for help all the time, they don't really
want to help you and pretty much see it as an opportunity for them to succeed.
If there are those lessons that repeat themselves over so many times, one of
them has got to be that there will be people who will take advantage of your
weakness whether you choose to be open about it or not. If the platformer has a
multiplayer mode these people will attack other players in the game as well as
the monsters or wait for you to mess up.
And this leads back to the waiting for the timer to run out
situation. If others can drag you down, so can you. Sitting and waiting for the
timer to run out won't get you anywhere other than where you've stopped (yes,
even if the game has started and you haven't played it yet). The best thing one
can do is move. Move forward in the figurative sense. It can be either by tiny
steps such as admitting you have a problem and need help, crying and rocking in
the foetal position to release some of the bottled up emotions or it may be
that the game has a wall that's scrolling from the left which forces you to only
move forward and jump through obstacles. In a real life situation it may be
taking the hard pill to swallow, eating your vegetables and doing the thing you
hate just for who knows how long (like waking up early in the morning when you
prefer to be a night owl).
From this I see life is suited for the person who can handle
the platformer game. This person is not afraid of the obstacles such as jumping
platforms, fighting monsters and dodging projectiles. Not everyone can handle
those situations. Some people like puzzles, other like simulations, and you got
people who prefer RPG's and whatever other game time is out there (board games
too). I think the way life should be viewed is a multi-genre game. You have
elements of the side-scrolling platformer with puzzles that puzzle-loving
people can solve mixed with the strategies involved in RPG's and certain board
games as well as fighting challenges. You can try to complete the game on your
own or you can complete it with the help from others (walkthroughs to get
through certain levels when actual people aren't around or if dealing with
actual people isn't your thing). Essentially it's working as a team with
certain aspects that you can figure out solo is how the game is played.